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Route 66 Gas Station - Learning to use Blender

Not done a great deal of 3D work in the past, some 3DS max and many years ago Lightwave.
Just recently started to learn how to use Blender and was surprised how good this free software actually is.
So this is an ongoing project as I learn the various modelling and texturing tools in the software.
Almost all of the Blender skills I have learned from Blender Guru tutorials.
The lighting is simply from and HDR image from hdrihaven. Some of the textures are created by hand, others are from Poliigon. The trees are from CGGeek and the grass is Grass Essentials from Blender Guru.
https://blendermarket.com/creators/CGGeek
https://blendermarket.com/creators/blenderguru
https://hdrihaven.com/
https://www.poliigon.com/

Modeled the chainlink fence, added puddles

Modeled the chainlink fence, added puddles

Working more on the details and getting more realistic ground

Working more on the details and getting more realistic ground

More ground detail, more grass variation and starting to get some of the extra buildings added

More ground detail, more grass variation and starting to get some of the extra buildings added

1st part I modelled was the old style gas pump.  This was my first attempt at modelling in Blender after watching Blender Guru's Anvil tutorial.

1st part I modelled was the old style gas pump. This was my first attempt at modelling in Blender after watching Blender Guru's Anvil tutorial.

The 2 pumps ready for the Gas Station

The 2 pumps ready for the Gas Station

The base model so far.  Still learning the various modelling tools in Blender.

The base model so far. Still learning the various modelling tools in Blender.

Render 1 - still work in progress with an overcast HDR lighting

Render 1 - still work in progress with an overcast HDR lighting

Render 2 - still work in progress with a brighter more contrasty HDR lighting

Render 2 - still work in progress with a brighter more contrasty HDR lighting

Starting to get somewhere with this now.  Still have a lot more planned for the scene though

Starting to get somewhere with this now. Still have a lot more planned for the scene though

Close up of some of the details.  Many of these objects are still in need of more work especially on their texturing.

Close up of some of the details. Many of these objects are still in need of more work especially on their texturing.