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Sláine

My 3D sculpted interpretation of my favourite 2000AD character Sláine, based mostly on the artist Simon Bisley’s artwork.
A big thanks to Pablo Munoz Gomez who’s The Extra Mile course and 3D Snippets website have helped a huge amount with inspiration, techniques and workflow for this project. It’s been a long project but I have learned a lot of new techniques and workflows along the way.

Final diorama

Final diorama

I had fun making all the accessories for this sculpt

I had fun making all the accessories for this sculpt

 Bit of a closer view

Bit of a closer view

Corpses sculpted using base meshes from PoseIt app.

Corpses sculpted using base meshes from PoseIt app.

Posing worked out in PoseIt one the iPad Pro.

Posing worked out in PoseIt one the iPad Pro.

1st testing of texturing in Substance painter

1st testing of texturing in Substance painter

The severed heads.

The severed heads.

Initial sculpt with my first attempt at his hair and the big furry cloak which I later ditched.

Initial sculpt with my first attempt at his hair and the big furry cloak which I later ditched.