Website powered by

Dark Young of Shub-niggurath

The main creature is a sculpt I created in Oculus Medium.
I thought I would try to import the sculpt into Blender keeping all the Medium vertex/voxel painting to make the materials from and see how it would render. I was quite pleased with the result. Medium is a pretty awesome sculpting tool.

Final render using Blender and Grasswald for the vegetation

Final render using Blender and Grasswald for the vegetation

Initial concept sketch and first blobs of my Medium sculpt.

Initial concept sketch and first blobs of my Medium sculpt.

Upping the res a little in Medium and starting to get a few more details in.

Upping the res a little in Medium and starting to get a few more details in.

Most of the base creature sculpt now in place, extra sculpt layers added for the teeth and the eyes.

Most of the base creature sculpt now in place, extra sculpt layers added for the teeth and the eyes.

Base added to finish the sculpt off then vertex painted within Medium.  Still just realtime Oculus Medium renders here.

Base added to finish the sculpt off then vertex painted within Medium. Still just realtime Oculus Medium renders here.

Little close up of some details.

Little close up of some details.